I recently completed an individual research project as a part of my final year of my degree in Computer Games Design (BSc Hons) in which I chose to investigate how and why procedural materials are being used as an alternative to traditional textures.
As a part of this, I completed a practical aspect for which I created a 3D scene in Unity HDRP which is completely textured with procedural materials made in Substance Designer. I then created UI elements and scripts so that various aspects of these materials could be altered in real time with the help of the Substance plugin. The outcome of this practical can be found in the shown renders.