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Last Stand - Level Design

Level view 1

Level view 1

Level view 2

Level view 2

Level view 3

Level view 3

Cinema event - Doors open & zombies come rushing out!

Cinema event - Doors open & zombies come rushing out!

Elevator event - Elevator comes down, doors open & zombies come rushing out!

Elevator event - Elevator comes down, doors open & zombies come rushing out!

First iteration - Created by mixing existing assets and basic shapes to workout scale and general layout.

First iteration - Created by mixing existing assets and basic shapes to workout scale and general layout.

Second iteration - Adding collision and Navmeshes to level.

Second iteration - Adding collision and Navmeshes to level.

Third iteration - Further iterations, adding in new art assets & populating the level more.

Third iteration - Further iterations, adding in new art assets & populating the level more.

Final iteration - This is the final version that went live, with all areas of the blockout replaced with art assets & a new lighting pass being completed.

Final iteration - This is the final version that went live, with all areas of the blockout replaced with art assets & a new lighting pass being completed.

Last Stand - Level Design

I haven't spoken much about the work I've been doing at Soul Assembly, but I'm happy to now share some development screenshots of a level I created for Last Stand!

This level was the first one I got to create from scratch since joining the project, and it's been great to work with such talented designers & artists to get it to it's final form that you can now play!

Meta store page: https://www.meta.com/en-gb/experiences/last-stand/24613461608300906/
Official website: https://laststandxr.com/

A huge shout out to Samantha Lees and Kristina Jonaityte for all their amazing art that brought the level to life!
Samantha Lees: https://www.artstation.com/samantha-lees
Kristina Jonaityte: https://www.artstation.com/kristina_jonaityte