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Diatom's Industries (W.I.P)

Long shot of scene

Long shot of scene

Overgrown Securis door

Overgrown Securis door

Plasmid crate

Plasmid crate

Squid tunnel

Squid tunnel

Entrance view

Entrance view

Radio

Radio

Panorama of Scene

Diatom's Industries (W.I.P)

This is a current personal project of mine where I am aiming to create a level in Unity HDRP which is inspired by Bioshock. I have been creating all the assets from scratch with 3Ds Max and ZBrush Core, with texturing completed in Substance Painter and Designer.

This is still a work in progress and I will continue to update this post when more progress has been made. This is especially the case as I am also using this as a time to learn new software. For example, I used Substance Alchemist for the first time to convert a building front image from textures.com into a tilable texture for the outside buildings.

Software used:
Modelling - 3Ds Max
Sculpting - ZBrush Core
Texturing (Unique objects) - Substance Painter / Photoshop
Tillable materials - Substance Designer / Substance Alchemist
Level editing - Unity HDRP