Panorama of Scene
This is a current personal project of mine where I am aiming to create a level in Unity HDRP which is inspired by Bioshock. I have been creating all the assets from scratch with 3Ds Max and ZBrush Core, with texturing completed in Substance Painter and Designer.
This is still a work in progress and I will continue to update this post when more progress has been made. This is especially the case as I am also using this as a time to learn new software. For example, I used Substance Alchemist for the first time to convert a building front image from textures.com into a tilable texture for the outside buildings.
Software used:
Modelling - 3Ds Max
Sculpting - ZBrush Core
Texturing (Unique objects) - Substance Painter / Photoshop
Tillable materials - Substance Designer / Substance Alchemist
Level editing - Unity HDRP