Walkthrough of the scene
This is a realistic render I created of the room I stayed in during my final year at University. I modelled the room in 3Ds Max, textured in Substance Painter, Sculpted in ZBrush Core and then rendered in Unity HDRP. All lighting is baked, allowing for the room to be moved around in-editor, in real time. The images are screen captures from the camera view of the editor.
Modelled in 3Ds Max
Sculpts in ZBrush Core
Texturing in Substance Painter
Rendered in Unity HDRP
Custom alphas and shapes for Substance Painter made in Photoshop CC