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University Room - Realistic Render (Unity HDRP)

Main shot

Main shot

Chest of drawers shot

Chest of drawers shot

Desk shot

Desk shot

Mirror/fairy lights shot

Mirror/fairy lights shot

Watch shot

Watch shot

Extensio cable shot

Extensio cable shot

Pizza cutter and board shot

Pizza cutter and board shot

Dryer with towels shot

Dryer with towels shot

Lower main shot

Lower main shot

Light shot

Light shot

Main night time shot

Main night time shot

Desk night time shot

Desk night time shot

Chest of drawers night time shot

Chest of drawers night time shot

LED Candles shot

LED Candles shot

Bedside table shot

Bedside table shot

Above fireplace shot

Above fireplace shot

Extension cable shot

Extension cable shot

Secondary night time shot

Secondary night time shot

Secondary Desk night shot

Secondary Desk night shot

Walkthrough of the scene

University Room - Realistic Render (Unity HDRP)

This is a realistic render I created of the room I stayed in during my final year at University. I modelled the room in 3Ds Max, textured in Substance Painter, Sculpted in ZBrush Core and then rendered in Unity HDRP. All lighting is baked, allowing for the room to be moved around in-editor, in real time. The images are screen captures from the camera view of the editor.

Modelled in 3Ds Max
Sculpts in ZBrush Core
Texturing in Substance Painter
Rendered in Unity HDRP
Custom alphas and shapes for Substance Painter made in Photoshop CC